Eu4 religious.

To trigger zealots you usually want to reduce unrest in a province with a missionary below zero for a month (try raising autonomy and sending friendly troops). If they still have a lot of nationalism you might not be able to reduce unrest to zero though, in which case you could let them revolt. [deleted] • 9 yr. ago.

Eu4 religious. Things To Know About Eu4 religious.

R5: the new DLC has an event with the conditions below which will slowly convert your country to Norse faith. And since AI weight is always zero for the conversion path, you won't be seeing any random AI Norse Sweden pop-up in your games. Danish, Swedish, Norweigan, Icelandic or Norse as primary Culture. Dec 10, 2021 · (EDIT: This suggestion can be viewed as a reworking of OP's last 3 paragraphs. EU4 is never likely to support multiple leagues, so it's probably best to make small tweaks to the existing pro-/anti-emperor factions.) EU4 is alt-history inspired by real-history, and a player in the HRE will have a big impact on which non-Catholic religion dominates. I only did a religious war in 3,5k hours once, as leader. This was as sweden. The moment the leagues were enabled i joined the protestants, thus making me the leader, and then i instantly declares a 1on1 vs austria, her and me with allies ofc. Still a easy Victory. Else, to prepare you should check whom the emperor has allied, …What you need to do, to guarantee religious rebels, is: 1 - Get a province of the desired faith to be below -6 unrest (but preferably as close as possible). 2 - Send a missionary, money spent irrelevant. 3 - Wait for the turn of the month for rebel type to update. 4 - Raise revolt risk above 0.

Basics. League war occurs when the Protestant League leader declares war on the emperor. When do the league's form? After 1550, when at least one of the …

GENERAL STRATEGY. Central Concept: The unique benefit of Religious Ideas is faster, wider early-game expansion. Thus, it is best for extremely aggressive …A lot of people will tell you that Orthodox is the best Christian religion, but they are wrong and only say that because they saw some youtuber say it. If you are playing tall Anglican by far is best; Yes Orthodox has the 10% dev icon, but Anglican's passive bonus is -10% dev cost and +50% innovativeness gain.

The mission "Restore the Avesta" gives you access to Propagate Religion trade policy, and allows it to work against Abrahamic religion group provinces. So, you can convert the provinces of anyone in trade nodes you dominate the node of, all the mission requires is 3 completed "Clergy" agendas, and "Reborn in Fire". Apr 30, 2021 · Ranking of all EU4 religions for 1.31.1. I recently posted EU4 1.30 religion ranking, and 1.31 completely flipped it around. whole new religion Alcheringa for Australian natives, similar to Fetishist - it has really good Rainbow Serpent cult (+1 a month to every monarch power!), but it's locked behind completing 10 missions, and you won't even ... At least some were last verified for version 1.35. Location of all monuments throughout the map. There are two types of great projects: Monuments and Canals. A list of great projects can be seen in the ledger page “Great Projects”. The current effects of the great project can be seen in the tooltip for the image.To trigger zealots you usually want to reduce unrest in a province with a missionary below zero for a month (try raising autonomy and sending friendly troops). If they still have a lot of nationalism you might not be able to reduce unrest to zero though, in which case you could let them revolt. [deleted] • 9 yr. ago.

Each of the Christian religions have had a lot of buffs in the 2 years since this post, so though it raises good points I don't think the exact balance of power is the same as that post supposes. I personally still like Prot because it offers more unique, harder-to-get modifiers especially with the new 10 year bonuses, and offers better …

Question. I'm playing an Oirat->Yuan->Mongol Empire campaign (currently I am still Oirat) and was wondering if anyone knows which of these two tier 3 government reforms I should choose. Lip Service reduces army maintenance by 10%, and religious society gives +15% religious unity and -10% stability cost.

Religious for the cb and missionary strength, humanism if your doing a lot of conquering of same religion lands or don’t want to convert conquered land. Religious is great for fighting the reformation and humanism is a great quality of life thing but you can, and I usually do play without either of them. Brysik.If you throw down a missionary and turn missionary funding to 0 you will get religious rebels instead of national rebels for free. You can do this for some nations like the knights if you want to switch to orthodox right off the bat. 3. Ennibrattr. OP • 10 yr. ago. Figured it out. Once I did a culture swap the Nationalism went away. … Religious Unity now gives +1 Yearly Harmony at 100% Religious Unity (can not go above that). Positive Harmony now gives: +3 Tolerance of the True Faith, -10% Development Cost, +1 Meritocracy, +0.5 Legitimacy, +1 Devotion, -0.5 Yearly Corruption, +50% Harmonization Speed. Negative Harmony now gives: +1 Yearly Corruption, +20% Stability Cost, -1 ... Valentine’s Day is a special occasion that celebrates love and affection. While many people exchange traditional cards with romantic messages, there is also a growing trend of send...Whatever religion is the largest in all of the new vassal's cores everywhere in the world (even if currently not owned by the nation) in terms of development will become the vassal's state religion (cores belonging to its original religion apparently count double); the number of provinces following any given religion is not the determining factor.

R5: the new DLC has an event with the conditions below which will slowly convert your country to Norse faith. And since AI weight is always zero for the conversion path, you won't be seeing any random AI Norse Sweden pop-up in your games. Danish, Swedish, Norweigan, Icelandic or Norse as primary Culture.Humanist ideas are good in areas with a large amount of religious discord or whom already receive tolerance bonuses. Areas like India and Eastern Europe are hard to convert when you start in them due to being surrounded by two distinct, heretical faiths. Bonuses to post-conquest stability, and cultural acceptance help wider …Gain triggered province modifier “Religious Center” for the rest of the game, giving: −5% Local missionary strength; Gain triggered province modifier “Temple of Uppsala” for the rest of the game, giving: +1 Missionary +1 Tolerance of the true faith +2% Missionary strength; These effects are lost if the state or …The best way to deal with religious zeal would be to finish a WC more than 30 years before the end date or at least conquer all provinces which could get zeal early enough. The most likely provinces to get zeal are provinces which don't have the religion of its owner. But some events also change the religion of provinces and …Jan 28, 2024 · The Emperor won the religious League war and we were on the side of the Catholics; The Evangelical union didn't form until 1625; The evangelical union didn't declare war for 30 years and the HRE has a fixed religion; Else: At least one of: The Holy Roman Empire does not exists; Every country in the HRE is Catholic; The country: Gains 200 papal ... A-TIER (Great) –. Sunni – Basically Ibadi but lacks 10% Goods Produced, which is actually a pretty big deal, especially since Muslims realistically do not have military quality modifiers. Protestant – Protestant is great and very versatile, but the modifiers are smaller than what is commonly found.

R5: Hi r/eu4!I haven’t seen a religion tierlist on the subreddit in a while, so I thought I would make one myself. Previous tierlists have largely left the interpretation of the tiers and relative placement of religions up to the viewer, so I thought I’d codify the traits and advantages (or lack thereof) that put each religion in each tier.Dec 19, 2023 · To decide which idea group it should take, the AI employs a "weight system": each idea group is given a certain weight and the higher this weight is for an idea group, the higher the chances that the AI will choose it. The AI will never choose an idea group with a weight of 0. [6] Idea group. Base weight.

I only did a religious war in 3,5k hours once, as leader. This was as sweden. The moment the leagues were enabled i joined the protestants, thus making me the leader, and then i instantly declares a 1on1 vs austria, her and me with allies ofc. Still a easy Victory. Else, to prepare you should check whom the emperor has allied, …Maya is a formable country in Mesoamerica. It can be formed by states with their primary culture in Mayan group and the Mayan religion, namely Xiu, Itza, Cocomes, Kiche and Huastec in 1444. Once formed, Maya will retain the primary culture, national ideas and Mayan religious reforms of the founding …Base Hinduism only has one mechanic: every leader can chose one deity that grants one—admittedly pretty strong—bonus: +1 Diplomatic Reputation / +20% Improve Relations. -10% Construction Cost / -0.25 Interest per Annum. +5% Discipline / +5% Siege Ability. -10% Core Creation Cost / -5% Aggressive Expansion Impact.The country: loses ducats equal to −0.5 years of income.; gains 1 innovativeness.; gets the modifier “The Justices of Peace” until the end of the campaign with the following effects: . −10% stability cost modifier,; −10% state maintenance.; If the country has the nobility estate, . then the estate loses 10 …345K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Catholicism has some more downsides, like intolerance to heretics, possible French wars of religion or restrictions where you can colonise. Also it makes sense for France to fight for protestant in the league war then. Protestant is a nice and flexible faith. MrCard-Gaming. •.

gets the modifier “Religious Zeal” for 9000 days with the following effect: −100% local missionary strength. If the province is not the capital, then the capital: changes its religion to Protestant. gets the modifier “Religious Zeal” for 9000 days with the following effect: −100% local missionary strength. Hidden effect:

+75% Religious unity -10% Tech cost +5% missionary strength +3 missionaries −30% Missionary maintenance cost −50% Culture conversion cost −2 National unrest +1 Max promoted culture −0.05 Monthly autonomy change -12.5% Idea costs +1 Tolerance of the true faith +1 Tolerance of heretics +1 Tolerance of heathens

The country: loses ducats equal to −0.5 years of income.; gains 1 innovativeness.; gets the modifier “The Justices of Peace” until the end of the campaign with the following effects: . −10% stability cost modifier,; −10% state maintenance.; If the country has the nobility estate, . then the estate loses 10 …Finding the perfect gift for a loved one can be a challenge. Fortunately, EWTN Religious Store has an extensive selection of religious items that are sure to please any spiritual p...Go to eu4 r/eu4. r/eu4. A place to share content, ask ... the year is 1560 i'm playing as Austria there is already a bunch of electors as protestant and even reformed but the religious league war didn't fire yet am i doing something wrong ? Archived post.Create a Trade Fleet. Ever since the days of our golden age, Malian merchants relied on caravans and land paths to reach Egypt, Arabia or Europe. However, the decline of our nation after Mansa Musa's death has shown that these trade paths are no longer sufficient. We need to adapt and travel per sea to reach …Go to eu4 r/eu4. r/eu4. A place to share content, ask ... the year is 1560 i'm playing as Austria there is already a bunch of electors as protestant and even reformed but the religious league war didn't fire yet am i doing something wrong ? Archived post.There is none. It takes 30 years for religious zeal to wear off. If I were you unless you're a country like Spain (Castile) that can get massive Missionary Strength with their ideas and Religious ideas, I would abandon that mission, wait the 5 years and get a new mission. The reformation is a pain in the arse but it doesn't last forever. It'll ...Base Hinduism only has one mechanic: every leader can chose one deity that grants one—admittedly pretty strong—bonus: +1 Diplomatic Reputation / +20% Improve Relations. -10% Construction Cost / -0.25 Interest per Annum. +5% Discipline / +5% Siege Ability. -10% Core Creation Cost / -5% Aggressive Expansion Impact.The reason why is because of the fort in Birjand. If religious zealots occupy a province which is protected by a fort, the province will not be converted. Simply turn off all your forts near the rebels and the provinces will convert normally again. 95. [deleted]GENERAL STRATEGY. Central Concept: The unique benefit of Religious Ideas is faster, wider early-game expansion. Thus, it is best for extremely aggressive …Cannot force religion because of warscore cost. In my current game as Italy I am the Holy Roman Emporer (lot's of fun btw). Now i'm cleaning up protastantism in the empire to gain IA. So I told Bohemia to change religion, which they didn't, so i declared a war of conformance. But now a problem arises: the warscore cost for force religion is 116 ...Bug. Reforming your religion was never as easy as in the current patch! With good siege rolls it might be even possible to reform in 1446-ish! In older patches you could reform before Europeans arrive by reforming from another nation in which you spawned Feudalism. Most people probably know how that exploit worked. In 1.33 …

Then the dominant religion only considers development (the dominant religion of the HRE works completely different and I don't know which other uses for dominant religion are in the game). The dominant religion is the religion with the most development. If you have more than two religions in your country, the dominant religion can be below 50%.Getting Unity from provinces is because your tolerance is high enough. 0 tolerance gives you 25% from provinces in that group, 1 gives 50%, 2 gives 75% and 3 gives 100%. So in your case you get 100% from all your tengri provinces, 50% from all your pagan provinces and 75% from all your heathen provinces. I guess this just adds …I only did a religious war in 3,5k hours once, as leader. This was as sweden. The moment the leagues were enabled i joined the protestants, thus making me the leader, and then i instantly declares a 1on1 vs austria, her and me with allies ofc. Still a easy Victory. Else, to prepare you should check whom the emperor has allied, …Instagram:https://instagram. taylor swift 1989 logots cardigans1 cor 2 esvspirit halloween silverdale photos Islamic Denominations: They are mostly the same, Good conversion power (after unifying islam), decent true faith tolerance, high piety and low piety both gives really good bonuses, you can also ignore heathens, Sunni gives less desirable bonuses but is more common, ibadi gives better bonuses but is really rare. Protestant: A …Religious peace in the hre should remove heretic prince penalty | Paradox Interactive Forums. Pale Blue. Jul 19, 2020. Jump to latest Follow Reply. … today we are not showering in spanishtruist bank routing number alabama Using specific examples: 1) religion = baltic_pagan is the line in a character's entry. So, find and replace all to religion = baltic_pagan_reformed would change all the religion's followers. 2) religion = "baltic_pagan" (note the difference is the quote marks) is the line in the county entry. So, find and replace all to religion …Jan 28, 2024 · The Emperor won the religious League war and we were on the side of the Catholics; The Evangelical union didn't form until 1625; The evangelical union didn't declare war for 30 years and the HRE has a fixed religion; Else: At least one of: The Holy Roman Empire does not exists; Every country in the HRE is Catholic; The country: Gains 200 papal ... saint cloud fl craigslist Basics. League war occurs when the Protestant League leader declares war on the emperor. When do the league's form? After 1550, when at least one of the …Up-to-date, detailed help for the Europa Universalis IV (EU4) command church_power. This page includes help on how to use the command, argument explanation and examples. This command adds the specified amount of church power to the specified country tag (or the country you are playing as if no country …